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Hold means to stay in a position and defend it instead of pushing forward. In Counter-Strike 2, a hold can describe an individual player anchoring a bombsite, a route, or an angle, or a team keeping control of space while waiting for opponents to commit.
Holding is important because it helps prevent flanks, delays enemy movement, and gives teammates information through sound, utility, and contact. A strong hold usually combines crosshair placement, cover, and timing rather than constant movement.
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