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A flip cancel is a Rocket League mechanic that stops the directional movement of a dodge after the flip has started, letting the car keep its flip impulse while reducing or removing the unwanted rotation from that dodge.
It is used to control how the car moves after a diagonal or forward flip, which matters for fast recoveries, landing with the wheels down, and keeping the nose aligned while moving at speed. Players often use it to preserve momentum without turning the car awkwardly or to adjust their hit on the ball while staying balanced. For example, a player may diagonal flip toward a challenge and then cancel the flip upward or backward so the car stays flatter in the air and lands more cleanly on the wheels.
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